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WelcomeWelcome to the Tyranid Mod forum. For important rules about how we run the place and what's going on, read the FAQ. For more general information about the mod itself, read the Knowledge Base.
Just a heads up, in case people weren't aware - Tyranids are expected to be the next major 40k tabletop release for this edition.
Rumour has it we should expect a flavour-packed overhaul to the psychic powers list, as well as two new big bugs (one is an anti-aircraft flyer, and the other is a ground-gribbly apparently) and a return on all those wonderful Carnifex biomorphs that went poof last edition.
As always it should be pointed out that the Tyranid Mod is not edition-specific (we've been around for four editions now I think, and we have references going back to the original Tyranid codex) - so any flavour we can take from the new codex we will try to, but we're probably not going to add any more units than we have planned already.
In development news, we're still trucking along slowly. We've got new building animations, some FX improvements, some new abilities and even an offer of new sounds from an outside modder.
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So we've started getting a few spambots through our antispam guard this week.
I've removed a few of the original anti-spam questions and added a few more Tyranid-related ones. Fingers crossed that should shut them out.
In the meantime, if you have a non-English version of any of the answers for those questions please feel free to PM them to me.
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Our newest member KiasMaGS