So the more observant of you may have noticed that our FAQ's list of "units we're not including" changed a while back.
Care to guess which unit got taken off that list?
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WelcomeWelcome to the Tyranid Mod forum. For important rules about how we run the place and what's going on, read the FAQ. For more general information about the mod itself, read the Knowledge Base.Recent topicLatest newsSurprise
So the more observant of you may have noticed that our FAQ's list of "units we're not including" changed a while back. Care to guess which unit got taken off that list? Views: 231 • Comments: 9 • Write comments New Codex Is Here
Hey guys, Just wanted to say that the new Tyranid Codex Also, before everyone goes a little crazy when it comes out (as we always do), I also wanted to say this: The Tyranid Mod team is already looking at how we need to change the mod, but we're still bogged down just getting through the core mechanic changes at the moment. We're well aware of the many various changes we'll need to make, but it'll take us a while to get to them. So just so you all know in advance, we don't need masses and masses of suggestions - we're reading the new codex as well. That said, I've set up a new thread in the General board so you can put forward random ideas to your heart's content. Views: 348 • Comments: 19 • Write comments Mod of the Year Time - Nominations!
It's that time of year again, and ModDB's Mod of the Year Awards event for 2009 is kicking into gear. So ModDB has put nomination panels in all the mods they have pages for, including our page. We haven't really put out much this year, but if you want to nominate us, go right ahead. If the Black Mesa mod for Half-Life 2 can get multiple awards over the past couple of years without even putting out a downloadable beta, I don't see why we can't get an award even in an off-year. Views: 135 • Comments: 5 • Write comments Boundary Issues
Hey guys. I kinda wanted to put it out there that, yes, my email address is accessible from the forum but if you want to ask a question or make a suggestion about the mod, do it on the forum. That's what it's here for. Post it in a thread, we will answer it just as fast as we would if you'd emailed us, if not faster, since there's more of us around here to answer it. PM a mod team member if you really feel you need to. Chances are your question/idea has already been talked over on the forum anyway. It's a nuisance factor thing. Unless you're actually sending a mod team member files that they need, people's personal email addresses are just that - personal. So... please just keep that in mind. Oh, and as always, the answer to "when is the next version of the mod coming out?" is "when we get it done". No, we don't know when that'll be. Generally we never know when that will be unless we're literally a few days off our next release. So yeah. Views: 89 • Comments: 0 • Write comments Bleh
It's been very quiet, and we're all a bit disappointed about that really. Here's the gossip: - Croax is still going through RL issues, so code's still on hold until he can get to it (hopefully two weeks?) - We've been advertising for new mod team members, but no success - Ministry's about to do a big update on the Knowledge Base, which should be all pretty and nice - There's been a little talk of a tutorial map, but so far we haven't got any feedback from our discussion group That's about it really. We seem to have our hands tied for the time being. Views: 855 • Comments: 47 • Write comments |
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