Spine Gaunt

Tyranicii Gauntii Spinodactylis

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Spinegaunt - Tyranicii Gauntii Spinodactylis

Spawned From: Hive Node
Combat Role: Light Melee/Ranged Infantry
Unit Size: 6-10 (Max squad size is increased to 13 after the Synaptic Resonance Beacon upgrade to the Hive Spire. Max squad size is increased to 16 after the Perfect Link upgrade to the Hive Spire.)
Squad/Support Cap: 1 Squad
Hard Cap: None

Abilities:
  • Synapse dependant.
  • Can capture Strategic Points.

Effective Against: Ineffective against all unit types

Global Upgrades:
  • Gaunt Acclimization I: Increases Health, Damage, and Speed.
  • Gaunt Acclimization II: Increases Health, Damage, and Speed. Requires the Synaptic Resonance Beacon upgrade to the Hive Spire.
  • Gaunt Acclimization III: Increases Health, Damage, and Speed. Requires the Perfect Link upgrade to the Hive Spire.
These upgrades may be purchased at the Hive Node, these upgrades will affect all of your Spinegaunt broods. Their effects do stack.

Special:
  • Can be spawned "MaSS" (Maximum Squad Size) after the Perfect Link upgrade to the Hive Spire. This will spawn a brood of Spinegaunts at full size (16), spawn/reinforce faster and cost less than normal.
  • Can be spawned "WoN" (Without Number) after the Capillary Tower is built. This will spawn a brood of Spinegaunts just like "MaSS" except even faster spawn/reinforce time and completely free from cost (1 Squad Cap still applies).

Strategy:
  • Low cost and quick production time make up for their weak attack power.
  • Large numbers of them make an effective and cost-efficient "meat shield" to body block and distract enemy units.
  • They must be kept near a Synapse Creature in combat or their morale will break.
  • Great for capturing undefended Strategy Points.
  • Combine well with Hormagaunts and Termagaunts.
Released on: Wed Oct 28, 2009 12:41 am
from: Ministry
Viewed: 2358

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