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Anthrax Megadeth and Slayer

Last night I saw Anthrax, Megadeth and Slayer live at the Gibson Amphitheater in Hollywood. Holy crap that was an awesome show! My brother and I were in the 2nd row of the pit, dead center, 10 feet away from the bands. Good times. Here's a video of one of the songs. I didn't take it, but whoever did...
by Ministry
on Fri Oct 22, 2010 6:44 pm
 
Forum: Chat
Topic: Anthrax Megadeth and Slayer
Replies: 0
Views: 461

Re: Tyranid Mod Permissions: Adding the Race to another mod.

Sorry for the delay. Out of town. I'm completely agreeing with what Harpu and Zaha have said. I want to emphasize that my primary concerns are that you do not alter or misrepresent our models. Especially these "super weapons" you mentioned; if they do not already exist as models that were ...
by Ministry
on Mon Sep 27, 2010 6:35 pm
 
Forum: General
Topic: Tyranid Mod Permissions: Adding the Race to another mod.
Replies: 13
Views: 2327

Re: This type of politics sickens me: Schwarzenegger v. EMA

I'm not surprised at all. This same debate has been reincarnated frequently over the last century. Every time you have an entertainment medium widely popular among youth the debate will resurface. Comic Books, D&D, Rap/Rock music (especially metal), and recently video games, all have had a turn....
by Ministry
on Mon Sep 27, 2010 5:45 pm
 
Forum: Chat
Topic: This type of politics sickens me: Schwarzenegger v. EMA
Replies: 5
Views: 1117

Re: Changing "massive battles" win condition

I have to ask: which map is big enough to contain an entire chapter's worth of Space Marines? And how do you keep the game from turning into a slide show (less than 2 fps) with that much stuff going on? Curiosity aside I think it's fine as long as you don't distribute it (as you just agreed to). If ...
by Ministry
on Fri Sep 24, 2010 5:48 pm
 
Forum: General
Topic: Changing "massive battles" win condition
Replies: 9
Views: 1429

Re: Tyranid Mod Permissions: Adding the Race to another mod.

Please elaborate on Tier IV V and VI for the nids. Will you be adding new units? Or are you going to restructure the availability of the nid units to spread them out across 6 tiers? Or something else entirely?
by Ministry
on Thu Sep 23, 2010 8:20 pm
 
Forum: General
Topic: Tyranid Mod Permissions: Adding the Race to another mod.
Replies: 13
Views: 2327

Re: Tyranid Mod Permissions: Adding the Race to another mod.

Zaha hit it right on the head. I only want to add that I find question 2 to be a bit rude. It gives the impression that you feel that you have the right to use our work even without permission. It also uses loaded language implying that anyone who might object is being sort of a cry-baby. This is no...
by Ministry
on Wed Sep 22, 2010 7:29 pm
 
Forum: General
Topic: Tyranid Mod Permissions: Adding the Race to another mod.
Replies: 13
Views: 2327

Re: Defeating the Insane

I've found that most of my 1v1 games hinge on winning that 1st encounter. I try to push the advantage as hard as I can, but not to the point of getting my force wiped. Then I'll consolidate and do my best to turtle on a majority of the map while I tech up a bit. I'll get some vehicles and then slowl...
by Ministry
on Tue Jul 06, 2010 5:46 am
 
Forum: Chat
Topic: Defeating the Insane
Replies: 6
Views: 939

Re: 5th Edition Codex Suggestions Thread

When did the Trygon get ranged weapons in TT? Or do you mean that we should change the function of the bio-electricity from an activated ability to that of a ranged weapon? If this is the case then I'm all for it (I micro-manage about as well as I type with oven mitts on). I would kick a puppy for a...
by Ministry
on Tue Jul 06, 2010 5:32 am
 
Forum: General
Topic: 5th Edition Codex Suggestions Thread
Replies: 61
Views: 12420

Re: 0.5: A taste of what's to come

He was referring to Swarm Lord's inquiry about a release date.

I am interested to learn how you out-manufacture an insane ai opponent though. Would you mind pming me some pointers? (or perhaps starting a thread)
by Ministry
on Fri Jul 02, 2010 12:37 am
 
Forum: News
Topic: 0.5: A taste of what's to come
Replies: 63
Views: 8598

Re: 5th Edition Codex Suggestions Thread

Indeed. The nids are OP enough as it is. Something like that would put them in the omgwtfpwng category.
by Ministry
on Fri Jul 02, 2010 12:28 am
 
Forum: General
Topic: 5th Edition Codex Suggestions Thread
Replies: 61
Views: 12420
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