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Re: A new Tyranid add-on for Firestorm over Kaurava

Okay, I'm cool with it I think. We'll need the other mod members to weigh in but I don't see them having too many problems with it.

Just so you know, the resource stuff is Miros' call to make because that's his code work. If he lets you use his code then you can move that across too.
by Zaha
on Wed Jan 28, 2015 12:45 am
 
Forum: General
Topic: A new Tyranid add-on for Firestorm over Kaurava
Replies: 8
Views: 3322

Re: A new Tyranid add-on for Firestorm over Kaurava

Hrm, complicated. That's kind of sitting right at the line where we'd normally say no, but I'm not sure whether it crosses that line or not...

It would still require the players to have to install our mod wouldn't it?
by Zaha
on Tue Jan 27, 2015 9:59 am
 
Forum: General
Topic: A new Tyranid add-on for Firestorm over Kaurava
Replies: 8
Views: 3322

Mod of the Year 2014

Hey guys - it's that time again:


2014 Mod of the Year Awards via Mod DB
by Zaha
on Mon Dec 01, 2014 5:38 am
 
Forum: News
Topic: Mod of the Year 2014
Replies: 1
Views: 1487

Re: spawn squad ability

I'll let you in on a secret which I've been hinting at for a while - we're putting the Tervigon into 0.6. It's currently being modelled.

Also on an unrelated note, the gauntii hive may be being remodelled if that gives you some idea of what we're planning.
by Zaha
on Mon Aug 11, 2014 10:04 am
 
Forum: General
Topic: spawn squad ability
Replies: 4
Views: 1425

Re: spawn squad ability

Pretty sure we have that covered. It's been a thing since Dark Crusade - the Necron Monolith does it. ;)
by Zaha
on Wed Aug 06, 2014 1:35 am
 
Forum: General
Topic: spawn squad ability
Replies: 4
Views: 1425

Re: Sync/scar Error in LAN

As per all the other threads we've had on this issue, we know it's happening, we expect to have it fixed in the next version.
by Zaha
on Wed Jan 29, 2014 1:36 pm
 
Forum: Tech Support
Topic: Sync/scar Error in LAN
Replies: 2
Views: 1210

Re: Multiplayer drops the other player.

It's a reasonably common problem at the moment unfortunately. We're looking into it still.
by Zaha
on Sun Jan 19, 2014 9:59 pm
 
Forum: Tech Support
Topic: Multiplayer drops the other player.
Replies: 1
Views: 388

Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Seriously, your work is always amazing!
by Zaha
on Tue Dec 24, 2013 7:32 am
 
Forum: Fan Submissions
Topic: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)
Replies: 27
Views: 8110
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