Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Custom maps, colourschemes, etc.

Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Hollow on Tue Dec 24, 2013 12:00 pm

Holy hell...its amazing!.

Awesome work mate!.
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby sinblood on Sat Feb 01, 2014 5:56 pm

Thankies.

No I won't disappear 1 year again :P . I'm moving soon, so my attention is elswhere atm :) I'm confident to find enough time to work efficiently and provide regular news in two weeks (for the worse case)... meanwhile I started to retex warriors and shared bio-weapons too.

I only have this to show right now
Image
but be assured there will be something downloadable before the end of this month ;)
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Zaha on Sun Feb 02, 2014 4:42 am

Looks awesome. :D
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby fuggles on Sun Mar 09, 2014 4:17 pm

Howdo,
I wish I had looked here first, but whilst waiting impatiently for the new version of the mod I found these textures and assumed Sinblood was long gone. As such, I started work trying to assimilate his style and extrapolate his work onto other units. Typically, I started with the Hormagaunt, which I see is being worked upon.

Image

Image

They are clearly not as good as the real thing relying upon manipulating Sinblood's work, but I am still tempted to look at other textures to see if I can improve them in anyway, assuming you guys thing this is improved and that Sinblood isn't planning on redoing all of the units and buildings.

As an aside, if I can help in anyway then let me know. I can do AI, AE, and have very low ability at 2D/Texturing.
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby fuggles on Wed Mar 12, 2014 11:35 am

Gaunt base rework:
Image

Any thoughts, shall I continue?
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Hollow on Wed Mar 12, 2014 7:57 pm

Damn, now thats quite awesome, fuggles!.

Keep up the great job, I really love it!.
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby fuggles on Mon Mar 17, 2014 12:19 pm

Bit of a nip/tuck to the broodlord - he's just a bit too big and a bit too wiggly to screengrab properly

Image
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Miros on Sun May 08, 2016 7:17 pm

Any word from Sinblood?
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