Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Custom maps, colourschemes, etc.

Re: Zoanthrope retexture (maybe more to come)

Postby Miros on Sun Nov 18, 2012 4:36 pm

Awesome! :shock:
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Re: Zoanthrope retexture (maybe more to come)

Postby Gambit on Sun Nov 18, 2012 7:11 pm

Man, your work is very good!!!
These high-quality textures further close the gap with the "unspeakable" DOW2.... :mrgreen:
Do you intend to make .... more ? :roll:
-In search of Papasmurf...
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Re: Zoanthrope retexture (maybe more to come)

Postby sinblood on Mon Nov 19, 2012 2:33 pm

Thanks.

Sure, next will be trygon and lictor.
And if I manage to get ME working :roll: depending on my understanding of the tools, I might work on some kind of decal ressources for nids themed map. I've got some modelling knowledge too. You can check some few stuff I did here http://sinbl00d.deviantart.com/gallery/27053376
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Re: Zoanthrope retexture (maybe more to come)

Postby ralph777 on Wed Nov 21, 2012 1:04 pm

Awesome skin ever..
Keep up the epic work my friend.. :mrgreen:

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Re: Zoanthrope retexture (maybe more to come)

Postby Miros on Sat Dec 08, 2012 4:26 pm

I'm secretly awaiting a Warrior re-texture :P
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Re: Zoanthrope retexture (maybe more to come)

Postby Zaha on Tue Dec 11, 2012 7:47 am

So, Sin, I know this is a bit late to be getting back to you on this, apologies - I've been a bit distracted. The mod team all love your work, it's really high quality stuff.

That said my thought is that if we were to include your work in the mod, you would not get the recognition you deserve for it, so I have an idea I want to float by you:

Currently, we're maintaining skins of about the same quality as those in the game itself. Historically, that's been our goal when it comes to skins - make them fit into the level of everything else. That said when you feel you've completed your skin pack, would you like us to promote you as the official hi-def skin pack? This would include hosting on our ModDB page and on DoWFiles (along with promotion on both), linkage at the top of the forum and full visibility for your credit.

My reasons for this are twofold:
1) As above, it gives people visibility that this is your work.
2) It also means that should you want to use your skins for a portfolio at any point in the future (I know Ministry intends on using his models for his portfolio), it allows you to give a comparison point for your work; before and after.
I am the Border of Kaleidoscopic Logic
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Re: Zoanthrope retexture (maybe more to come)

Postby Narzes on Tue Apr 30, 2013 3:50 pm

Sinblood, excellent work, can't wait to see the new carnifex in action.
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby sinblood on Mon Dec 23, 2013 11:07 am

Hi,

First, I'm very sorry for my 1year silence. I fear that I had been victim of the Shadow in the warp :mrgreen: To make things short:
Thanks. I was working on Trygon and Lictor...until my pc died last month...and my external backup hardrive did the same 2 month ago. So at the moment I'm done with with all this kind of stuff.
(quote from my Deviant Art http://sinbl00d.deviantart.com/art/Carn ... -338224798 . Posted in may )
So, I'm coming back very slowly modding games since I got my new rig. Voila voila.

Now , for the news, here is the long "awaited" fix for the carfinex pixels artifacts. As my source files are lost, I had to work with the one extracted from my WTP.
http://www.mediafire.com/download/10q2e ... xUpdate.7z

and a very early work in progress pic. I thought that re-starting small could not be bad idea
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Miros on Mon Dec 23, 2013 5:00 pm

Whoa! Sinblood!
So sorry about all that work you lost, but also really glad to have you back! :D

Edit: By the way, that Hormie looks amazing ;)
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Re: Sinblood's High-Def Model Textures (Zoanthrope, Carnifex)

Postby Zaha on Tue Dec 24, 2013 7:32 am

Seriously, your work is always amazing!
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