Yes, that is a HUGELY outdated versionBut Gambit I'd need you to give me access to the latest FreeUI, since the one on RelicNews doesn't seem to have all the new goodies you mentioned here.
Yes, the scarutil.scar in Tyranids (as with ALL projects that use FreeUI) will have to import the FreeUI code. And I have made it so in Unification (and all FreeUI projects so far), so the override of the scarutil.scar to work flawlessly!Also regarding the line in scarutil.scar, are we free to put that in the Nid mod? Won't it cause overridings when loaded within unification? We need to call the code somehow though.
Well, there are many updates that I've made in order to optimise the code. For example, the SGroup of the builder is created only once. Moreover, there are small bits of updates here and there.Aaand, any other fixes besides the inf income for quick play that I might be unaware of? (Just so the build I upload contains all the new fixes).
AE-wise there is no change at all.I meant AE-wise, I know the code has changed
Excellent.Ok that's cool. Meanwhile I'll be fixing some of the stuff you reported to me last time.
Well you must see it for yourself - but in short, the first click on the brain button selects the invisible builder, while a second click selects the empty (dummy) SGroup, created for this reason.As for the de-selecting for the brain button... I'm not sure. Clicking a selected unit in-game doesn't de-select it, so this seems conterintuitive to me. Let's see what others say.
I found it there, and I thought that it was created just for that (plus, I liked it a lot!). The new one is blue-ish, so I thought that this would not be something that would confuse the players - especially since a tooltpit can be VERY specific!I see you have changed the icon for requisition to that blue-border skull I made a while ago. We decided internally to keep the normal Req icon so as to avoid confusion for the player, so we'd rather it stayed that way.
Thanks man!!! I tried to keep it down to the mandatory calculations only.BTW I had a look at the Nid code and saw some cool new stuff there, nice job Gambit!
Ah, nothing serious!! There is only one thing that MUST be done:AE-wise, what would you need to change? I'm asking so we can organize things better.
OK, just have a look at the SCaR and he AI there. There is... MUCH code! The SCaR alone has almost 20 functions, and 6 rules!Still have to give a shot at those alien hunters, though! Can't wait
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